Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Wednesday, 27 February 2013

You won't see me here for a while...



Hello all! It's been quite a while since I posted on this blog, and I'll be honest, it will be probably a long time before I can spend any time on it in the near future. This post is essentially a signpost, pointing you to where all my efforts are being focused.

As much as I'd love to be able to do some article writing or get into drafting a novel, Tweet RPG is where it's all happening at the moment. Not that I'm apologising for that - it's so exciting that the system is gaining new followers and players, and I want to give it all the time I can justify.

To conclude, if you want to get some 'Sam Richards writing goodness' in your life, you will find it here, but all the fresh meat is over at tweetrpg.co.uk - thanks for reading!

Wednesday, 28 December 2011

Some holiday reading: The Time to Die Prologue


Realised I haven't posted for quite a while, so here's some writing for you! This is the prologue to the current Tweet RPG adventure, Time to Die - get ready for some neo-noir detective fiction.

I take the steps two at a time, flying up the decayed staircase into the darkness above. Dirty vibrant colours seep in through the smudged windows of the building. A slamming thud resounds down the stairwell, a door flung shut. Neon flashing across my retinas, I draw my Strayer Voight Deadshot .45 from its holster within my coat, preparing to corner my prey.

I reach the top of the stairs, a solid metal door blocking my path.

End of the line.

I reach for the door handle, slowing my breath, readying myself to burst through. There's probably a cross-hair aimed at the other side of the door. Might get hit, might not. Best to be prepared for the worst, ready to act after that red-hot slug of lead has ripped into my body.

Kicking the door open, I advance onto the rooftop, my body taut, blood thundering through my veins. The cityscape looms above, towers of metal and glass leering down, blocking out the night sky beyond.

My quarry stands on the opposite side of the rooftop, a lithe person dressed in black all-in-one climber-suit. A skull-hugging mask covers their face – could be a man or a woman...

I level my pistol at the person, edging cautiously closer. They don't flinch or move, accept for a slight tilt of their head, seeming to express mocking disdain. I move closer.

There's no loud blast of sound or muzzle flash proceeding the projectile. It rips into my body, sending me reeling back, sprawling onto the ground.

My breath rattles around my chest like a solitary data-chip in a beggar's tin. I look down, expecting to see blood spreading out from an entry wound – but there's something else...

The hilt of a dagger protrudes from my torso. I've seen this object before, touched it, held it.

Suddenly, the last piece of the jigsaw puzzle falls into place.

I've been played for a fool.


A few days earlier...


I toss the knife from hand to hand, the weight of it like the familiar hand shake of an old friend.

“Used one of these during the Middle East Nuclear Crisis – mine had a few more notches than this.” I place the weapon back on its ornamental stand.

“Dr Obadiah helped create the phase-technology inside that weapon,” the young woman utters sheepishly. Her white lab-coat is slightly oversized, her blonde hair bunched tightly against her scalp, her shoes clunky and functional. Quite unremarkable.

“That was some breakthrough,” I comment. “Guys used to tell stories of cutting into the armour of tanks with their blades. The gene-lock on mine played up a lot – wouldn't activate because it didn't recognise me. Just ended up using it like a normal knife.”

The girl doesn't reply.

I turn, casting my eyes over the small laboratory. Coils of wire and components of varying size and shape litter the surfaces, intricate tools scattered amongst the mayhem. The chaos of a genius.

“Will he be here soon?” I ask, breaking the silence.

As if in answer to my question, the door creaks open behind me, a small middle-aged man entering the room. His frizzy grey hair frustrates me – unkempt hair makes my skin crawl.

“The device was stolen at some point in the last twenty-four hours,” the short scientist states with no introduction as he bustles about the lab. “No security footage, no obvious signs of a break-in.”

“Can you elaborate on the function of the device?” I ask, repressing the revulsion and annoyance I instantly feel towards this man, unable to draw my eyes away from the flaky skin on his scalp.

“No.”

“I'm sorry but I really think – ”

“It is a black cuboid box,” the scientist interrupts, “each side measuring about two feet across, with a black rubberised plate on top and an instrument panel on one side.”

I smile broadly at the man, then turn and head out of the door. I haven't got time for this kind of nonsense.

- x -

She catches up with me as I walk out into the grimy alleyway.

“Please, I'm sorry – he's under so much stress.”

I turn, looking at the young woman's earnest face. She could be quite pretty with a little effort.

“Why do you care so much?” I ask. “What's in it for you?”

“He's my doctorate advisor. I need him to sign off on my training, and if he has a meltdown before I get that signature...”

“I see.”

“I'll make sure you get half of the payment up front,” she pleads. “And I'll get you two thousand extra.”

“That's a lot of data,” I say. And I need it. Three month's rent to pay and there's always bullets, booze and food to buy.

“It won't be a problem.”

The door opens, Dr Obadiah stepping out. He shuffles over, watching me beadily.

“Is he going to do it?” he asks.

“Yes,” answers the girl, looking into my eyes imploringly. I say nothing, resigning to surrender. It's a well-paying job. I really don't have a choice.

“Good,” he replies, turning and heading off down the alleyway.

“Goodbye to you too,” I mutter under my breath.

“Thank you,” says the girl, smiling with relief.

“Don't worry about it,” I reply. “Let's go back in – I'll need to inspect the lab.”

She leads me back towards the stairs. I feel a twinge of unease but shake it off like an unwanted embrace. What could possibly happen that I haven't seen before? Only time will tell, I guess...

If you enjoyed that, why not join in with the adventure? The story continues at the start of the New Year - catch up here and follow Tweet RPG on Twitter!

Saturday, 13 August 2011

Breaking the radio silence

Many apologies that it's been so long since I've written anything new - I've been absolutely swamped with writing and moderating the latest Tweet RPG adventure, Starfall.

Afraid I still won't be able to post for a while as Tweet RPG is the number one priority for the moment. If you're desperate for some literary stimulation, head over to the Tweet RPG blog and check out all the Starfall articles.

Thanks for bearing with me!

Thursday, 7 July 2011

The best music video of all-time!

This is officially my new favourite music video! It combines pretty much everything I love - RPGs, video gaming and Christian progressive death metal! Becoming the Archetype, I salute you!



Saturday, 4 June 2011

Friends of Samuelj


Tweet RPG is a free, Twitter-based, follower-defined RPG service, where adventure stories are played by a community of users, each having the chance to alter the progression of the narrative. I recently started this project, thinking it was a innovative way to promote my writing, and would be a fun way to be creative! The first Tweet RPG adventure, 'King Slayer', started on June the 3rd, and is progressing well, with followers easily engaging with the concept. To join in, all you have to do is follow @tw33t_rpg on Twitter and make your choices! You don't have to take part in every voting session, just vote when you can. You are the hero - the choices are yours.

The Neverending Story Project is a venture with the aim of encouraging anyone and everyone to write something. As they state on their 'about us' page, writing is something we all do throughout our daily lives; why not be creative with it? The NeS webpage promotes writers through interviews and posting stories and fan fiction, hosts Twitter-based writing events and compiles three-page short stories by combining the work of individual writers. If you're budding writer looking to get some recognition, or just want to get involved in a fun creative project, then head over to the NeS page. Follow NeS on Twitter - @story_project

Christian Hoagland - Santa Ana Video Game Community Examiner

Christian Hoagland writes a video gaming news and review page, hosted on Examiner.com. A self-confessed avid gamer, Christian charts his love for video games beginning at the age of two, playing the Sega Genesis. He continued this passion through the changing generations of consoles, and has also provided articles for TrueAchievements. As well as collating up-to-date gaming news and reviewing new products, Christian also posts a series of 'Gamer Spotlight' articles, interviewing video game fanatics about their interests, adding a personal edge to his page. If you like gaming, head on over! Follow Christian on Twitter - @ExaminerCKH

Friday, 3 June 2011

King Slayer has begun!

The day is finally here! As of 8.00 am this morning, the first Tweet RPG adventure, 'King Slayer', has begun! The votes are coming in - where will the story go?

To join in, just follow 
@tw33t_rpg on Twitter, and send us your choice. Once the voting session has finished, the winning choice will be posted and the next voting session will begin. It's that simple!

There are a couple of gameplay adjustments that you will need to take into account:

  • When encountering an enemy, you will be given an assessment of how dangerous your foe is. For example, you might see '[low threat]' after the enemy's name - this indicates the battle will be fairly easy. Precede according to this information.
  • There may be some situations where you cannot use your bow during battle. You will see '[bow unusable]' in these situations.
Keep voting and see where the story leads!

Thursday, 26 May 2011

Tweet RPG: Twitter's next big thing!

I've recently been working on a new project involving Twitter, and the time has come for some shameless self-promotion! 

The project is called 'Tweet RPG'. It's a Twitter feed providing followers with the opportunity to play 2nd-person text RPGs as a community, voting on what decisions to make throughout the narrative and thus shaping it's progression.

The first Tweet RPG adventure is due to begin on Friday the 3rd of June, at approximately 8.00 am GMT. It's a fantasy story called 'King Slayer' - you can find out more by reading the prologue on the Tweet RPG blog.

If you've got a Twitter account, follow @tw33t_rpg and get involved!

Monday, 28 February 2011

Underrated: My cult classics

Equilibrium (2002)

I'm a real sucker for dystopian narratives, so it comes as no surprise that this Orwell-inspired sci-fi action flick ticked all the boxes for me. I'm not going to deny that this movie isn't flawed; it wouldn't be a cult classic otherwise. 

There are issues with Equilibrium's plot at points, and the some of the concepts require the viewer to fill in a few gaps to sustain believability. However, I think this film suffered from some poor marketing during its cinematic and dvd release (the tagline didn't relate to the movie at all), and it didn't help that it was seen as a copy of the already popular Matrix movies, due to its similar visuals and themes.

Why do I love this film? The totalitarian imagery throughout is spot-on; you really feel the oppression of the futuristic society, depicted through the drab blocky buildings, the ruthless visored security forces and the quasi-religious iconography. The film's score is a perfect mixture of pumping techno-classical and soft synth-led themes, driving the action and pulling on your emotions. Christian Bale does a fantastic job as John Preston, the troubled cleric struggling to deal with the effect of outlawed emotions whilst carrying out his brutally repressive tasks for the Tetragrammaton. 

And possibly my favourite aspect of the film - the 'gun kata' martial art. Created by the director Kurt Wimmer specifically for this movie, the gun kata combines Western firepower with Eastern skill, leading to some fantastic action set-pieces and setting this movie apart from The Matrix with its drastically different approach to cinematic gunslinging.



30 Days of Night (2007)

At this moment in time we are drowning in vampire-related films, television programmes and literature, explaining why a movie like 30 Days of Night could very easily get lost in the deluge of blood-sucking and pointy teeth. 

Let's start with the issues plaguing this film. Yes, there are some continuity problems (Josh Hartnett's ability to grow stubble whilst no-one else does) and the ending may seem like a bit of a cop-out to some. Also the plot does feel quite jagged at points, jumping forwards quite abruptly.

Onto the good - the film's depiction of vampires. Compared to the grumpy, sparkly undead of Twilight or the CGI zombie-goons of I Am Legend, this movie does a fantastic job of actually making vampires scary. By ultilising effective prosthetics and believable performances, these ghouls actually put a chill down your spine as they hunt their human prey, lusting after their fear as much as their claret. In particular, Danny Huston does a great job as Marlow, the leader of the brood, seeming to almost pity the poor feeble creatures he seeks to ravage.

Although the movie's concepts obviously come from the graphic novel it is based on, these concepts still make the movie worthy of praise. The idea of vampires attacking during a month of darkness is a great approach to the genre, despite being slightly tenuous. Add some really effective music into the mix, and also some great colour-drained snowy settings to splash blood over, and you've got yourself a vampire film that shouldn't be left to sleep in its coffin.

eXistenZ (1999)

David Cronenburg isn't known for creating anything other than controversial cult classics, and this sci-fi thriller doesn't stray away from his track record.

I would personally say that it's the performances that let this movie down for the main part - but then again, maybe certain actors gave bad performances purposefully to demonstrate that the video game at the centre of the film's plot isn't complete? Therein lies the issue; in a movie as metafictional as this, any flaw can be argued to be intentional, making it difficult to assess its worth.

Once you get over the glaring issue above, there is a fantastic plot to be enjoyed here, discussing virtual reality and the increasingly blurred line between mechanisms and organisms in our world today. The bizarre 'organic' gaming pods add an effective 'yuck' factor to the plot, where a computer virus could actually transfer into your own body.

The film's conclusion is its greatest feature. As I'm sure I've said before, I love an unresolved ending. I think this may be why so many people didn't get on with this movie, because it can be difficult when a story doesn't end in neat 'tied-up with a ribbon' Hollywood fashion. I don't want to give anything away, but this movie's ending will either make you laugh out loud at its audacity, or start punching things with annoyance.

If you like cyberpunk, body-horror or role-playing games - ignore what you've heard about this film and give it a chance.

Post your opinions on these movies below or on my twitter/facebook page, and tell me your favourite cult classics.

Wednesday, 3 November 2010

Writer's block, RPG fun, and the first definitive test of whether a person is good or evil!

You may have noticed that after devoting an entire post to the topic of my current writing project, 'This Dark World', I haven't mentioned my novel idea for a while. The reason for this is that I am suffering the dreaded writer's block. Everytime I try to sit down and devote some time to my creative endevour I seem to hit a mental brick wall. All inspiration and motivation drains out of my mind, leaving me an ineffective husk of a man. That might be a slight exaggeration, but you get the picture.

However, I think I've discovered the root of my writing issues. After reworking the fantasy concept of my story, I went through my draft and cut out everything that definitely wasn't useful anymore, leaving the parts that could possibly be cannibalised into the new form of my story. I don't think I went far enough in my purging actions. I'm getting caught up in reworking my old draft and combining it with my latest work, and making no progress. I am therefore turning a new page and starting over. I'm keeping my first six chapters because these aren't causing me any problems, but the rest are gone.I have kept hold of all my old drafts, but only as a reference of my progress. I'll let you know how my fresh start goes, but I think it's safe to assume I won't be finished by Christmas!

As a result of my writer's block, I've been doing a fair bit of gaming recently; role-playing games in particular have been my source of solace. I finally completed the main story quest of Fallout 3 the other day, after getting bored with the myriad side missions. There were some really interesting twists and turns in the narrative, getting you caught up in some awesome battles and interesting puzzles before the end. I'm playing through the Operation: Anchorage DLC now, which focuses on the FPS aspects of the game, offering the player a high-paced, guns-blazing version of the Fallout 3's action.

I also, to my shame, recently downloaded a ten-day trial of World of Warcraft. In my defence, I wanted to give the game an objective look, rather than dismissing it out of hand, and I have to admit; it's actually quite fun. I found it very easy to pick up as a beginner, although the demo did limit me to the basic quests, which all boil down to the same process - run to an area, kill a certain amount of enemies and loot their corpses, then return to the quest-giver. However, the landscape of the game is pretty in a cartoonish way, but also very involving and deep, allowing you to get lost in the world. The character customisation options are also extensive, allowing players to craft an unique avatar with specific skills and traits. It's fun to be playing alongside other human players as well, although I can see how the game can be a time-drain if you commit to questing with other people. I don't think I can justify getting into a game that requires me to pay subscription fees, and so although I have enjoyed my brief experience of World of Warcraft, it will remain a game that I don't regularly play.

Finally, here is a video that will separate those whose souls are filled with darkness from those who cling to purity and virtue. It shows two kittens who have 'fainting goat syndrome', meaning that they go rigid if they hear a loud noise or are shocked. Watch the clip; if you laugh, you are evil. If you cry, you are good. It's as simple as that. Enjoy!

Friday, 8 October 2010

Another Square-Enix disappointment...

I was actually quite excited about the release of this game, but it seems that I got my hopes up for nothing. Seriously, the Final Fantasy series is turning into the debacle that Star Wars has become. I guess I'll just have to accept that they'll never achieve the greatness of VII again.

Tuesday, 5 October 2010

Top tips for video game widows

As a fairly avid gamer (I wouldn't call myself 'hardcore', but that's another debate entirely), I have witnessed the annoyance and anguish that my video game interest can generate in my other half. I know it can be hard for my wife to comprehend when I ask her to wait until this essential boss-battle is over before she can receive any hugs and kisses. I have therefore decided to compile some key hints and tips for the 'wives and girlfriends' of video game fanatics, so that the fairer sex can learn to deal with their partner's obsession a little more effectively.

DISCLAIMER: I completely and totally accept that gaming is not a strictly masculine activity. Maybe you're a guy reading this who has a gamer girlfriend, and you're the one in need of some coping mechanisms. If so, MAN UP! However, whilst I don't wish to be sexist, my experience has been that it is more often the woman moaning at the man to turn the flipping console off and pay them some attention.

1. Know how his game 'saves'

A common excuse for a guy to continue gaming after you've asked him to stop is that he just needs to save the game and then he'll be done. Find out how the save function on his current game of choice works. Can he save at any moment or does he need to reach a save point? If the former is the truth, then what your partner might mean is, 'I could save now, but I want to make sure I've equipped all my best items and organised my inventory before I do'. Ask him to clarify this with you, so as to receive a more accurate finishing time. If he needs to reach a certain point to save his progress, ask for regular updates as to the location of this point in the game. You don't want to miss a prime opportunity to drag his attention away. Finally, be aware of whether or not a game as an 'auto-saving' function. If it does, then your partner has no excuse in regards to ending his gaming abruptly, because little or no progress will be lost.

2. Beware of multiplayer, online and off

Multiplayer gaming can be the biggest time-sink for your gamer-man, and can be very detrimental to chances of you and him spending any 'quality' time together. You have to bear in mind that in most cases, once an online multiplayer game has begun it cannot be be paused or ended prematurely without the player incurring losses or being ejected from the game. You may have to wait patiently for a match to finish, but be prepared to jump into action as soon as it does. Otherwise he may start another game, thus prolonging your wait for affection and attention. Offline multiplayer is also a danger for which you should be ready. If your boyfriend/husband is surrounded by his friends, he is much less likely to heed to your demands for an activity that you can also enjoy, valuing his couple of hours of FIFA 11 as a worthy prize for enduring the wrath you plan to pour upon him as soon as his mates are out of the door. However, there is an upside to offline multiplayer - the opportunity to create a bartering system. If you allow him an evening of Halo death-matches one weekend, then you can trade this in for an evening of manicures and Sex and the City another weekend. If he protests, then entice him with the prospect of allowing more gaming in the future, but only if the barter system is fair and its laws are upheld by both parties.

3. The pros and cons of 'seemingly endless' games

Some might say that it is best for your man to be playing short games that he will complete within a week or so, as this provides less chance for serious obsession to set in. I disagree with this thinking, as short games mean more money spent on new products, and the constant use of the excuse, 'but I've only just bought it, I've hardly played it yet'. However, there are negative aspects to having games that either take a long time to complete or can continue infinitely. You should be very concerned if your partner is a fan of role-playing games, as these titles can have an all-consuming effect. If you hear the names, 'Final Fantasy, World of Warcraft or Fallout', alarm bells should start to ring, as these games will become your man's new adulterous lover if you aren't careful. However, there are positives to lengthy games. You can always use an uncompleted game as a reason for why a new game shouldn't be purchased. A key phrase to remember in this situation is, 'well if [insert game title] is too hard for you to complete, I guess you should buy an easier one'. Not many gamers will be able to shrug off this barbed comment.

4. Encourage him to play what is most enjoyable for you

Unless you are some kind of tyrant hag who has her partner firmly wedged under her thumb (if you are... please don't kill me), there will be times when you have to relent and allow your man some gaming time. However, this doesn't have to be a completely arduous process. Try to find out which of your partner's games are most enjoyable to watch him play. A good tip is to stay well clear of Football Manager, which is about as fun as watching someone make a spreadsheet on Excel. Cinematic games with a good story-line and high quality voice acting are ones to search for, which will hopefully alleviate your boredom a little bit. Some examples that have worked well in my experience are Uncharted 2 on the Playstation 3, and also Resident Evil 4 on the Wii. These games are exciting to watch, and will provide you with a marginally better backseat experience during your boyfriend/husband's gaming time.

Hopefully these tips will aid you in making life bearable with your video game-obsessed partner. Let me know if you have any tips of your own, or what your experiences are of putting these pieces of advice into action.

Saturday, 25 September 2010

Disappointment...

You may remember that earlier this year, a certain video game was the subject of quite a few of my posts. Well, it's been a few months since the release of Final Fantasy XIII, and I think it's time for my verdict so far.


The fact that I haven't made any comments on FF XIII since purchasing it pretty much sums up the state of play. To be honest, I'm finding it a little boring, to the point where I haven't actually played it since I bought it. Only the other day did I realise that I had misplaced it during the move to the flat, which demonstrates my lack of interest. The game looks absolutely beautiful, continuing the Final Fantasy tradition of pushing graphics to the cutting edge, and the story is complex and original. However, these elements don't really make up for the dull combat system, which consists of telling your characters to 'auto-battle' over and over, the changing of their fighting style being the only useful action to be taken. Also the character evolution mechanics are equally bland, offering the player only linear paths and little choice. The weapon upgrade system seems to be based completely on chance, with no skill involved.

The word 'linear' sums up my experience of FF XIII so far. It doesn't matter how pretty it is, if it has the complexity of a 4-piece puzzle. I am going to give it another shot, when I eventually find it, but I'm not keeping my hopes up.
Whilst contemporary gaming has been a little bit of a disappointment to me recently, going back to the classics has been a rewarding experience. I dug out my copy of Pokemon Fire Red the other day, and have been enjoying some mindless leveling for the last few weeks. Where as Pokemon's story-line is fairly non-existent, it's gameplay is absolutely flawless. After the dreary experience of FF XIII, Pokemon's simple yet open-ended gameplay style has been a breath of fresh air. I've been leveling all my creatures up to level 20 at the moment, which has actually been less repetitive than playing the latest FF game!

I also recently downloaded a Playstation One classic the other day; Metal Gear Solid. This game is one of my all-time favourites. The stealth-focused gameplay is innovative and addictive, with all-out gun battles off the menu, replaced by careful sneak tactics. At the time, the graphics were cutting edge, taking the PS1's capabilities to the limit. The story is extremely complex, playing out in an incredibly cinematic style, which touches on every emotion as you travel through the game. The music, sound effects and voice acting are all equally unforgettable, making the story even more effective. I don't know how many times I've played through this game, but I have to say it never gets boring!

Let me know if there are any unforgettable classic games you're always returning to, or if a recent game has been a real let down.

Thursday, 20 May 2010

The end has arrived!


As of today, I have unofficially finished my university degree! I handed in my last essay this morning, just gotta wait and see what marks I get. Hopefully good ones! It's a little bit surreal. Hasn't really sunk in yet that after three years of uni (four if you count my year doing Sociology and Criminology - worst course ever), it's all finished. And I've gotta find a job now, and be a real person!

This week has been an interesting one so far. Started off well on Monday, I'd done over half of my essay and the rest was well planned out. However, for reasons I've yet to ascertain, I spent Monday night/Tuesday morning worshipping 'the porcelain throne'. The culprits could be either a dodgy chili, essay stress, the fact that I drank a copious amount of Pepsi with my dinner, or a combination of the three! I spent most of Tuesday sleeping, playing PS3 and feeling sorry for myself (sigh, get the violins out).

However, I felt much better on Tuesday and was able to finish off my Post War American Writing essay with minimal stress. I think it was quite a good one, well I hope and pray it was! I chose to write about the importance of the outsider figure to American identity, using Toni Morrison's Song of Solomon and Chuck Palahniuk's Fight Club to demonstrate the argument. I thought it would be really difficult to find secondary material on Fight Club, but there were actually some really useful journal articles online. I didn't get a good mark in my earlier Post War American Writing essay (not many people did apparently), so there's a lot riding on this one!

Having handed in my final essay, there was one inevitable thing that was going to occur today. After over a month of waiting, the moment has arrived...Final Fantasy XIII has been played! By me! I'm enjoying it so far, the graphics are amazing, the story-line is involving, and the battle system is actually quite fun, while being a complete departure from the ones of the past games. Some of the characters are a little bit annoying, like soppy Hope and over-enthusiastic Vanille, and the game feels very linear at the beginning, not much scope for customisation or any side quests so far. But it's still really good, worth continuing with until the choices open up a bit more.

I've really been RPG-ing it up this month, as I bought Fallout 3 the other day. It's an awesome game, and a nice change to the FF-style RPGs that I'm used to. However, in my opinion, it's strongest feature is also it's biggest weakness. Fallout 3 is a BIG game, with almost limitless permeations of how it can be played. This is really cool, as it means you definitely get your money's worth (especially if you get the Game of the Year edition with the DLC included), but it left me feeling a little bit lost to start with and forced me to wander around aimlessly before I got to grips with the game. It's really fun though, great mix of first-person shooter and RPG elements.

Managed to persuade my housemate and Lauren to watch The Usual Suspects the other day. And, as I knew they would, they enjoyed it very much! They should listen to my film recommendations more often. Watched Kick-ass and Iron Man 2 at the cinema recently, both of which I enjoyed, but the former was better than the latter. Kick-ass was really original and superbly shot, but was a little bit lazy with the humour at some points. There are cleverer ways to make people laugh than having a pre-pubescent girl cursing like a trooper. Iron Man 2 was good, but lacked a little bit of sparkle. I think the first one was a fair bit better.

So it's gonna be a lazy day tomorrow, with much Final Fantasy to be played. However, I don't wanna rub it in Lauren's face that I've finished my uni work MUCH MUCH EARLIER than her. So I guess I'll be looking for a job...any ideas?

Saturday, 13 March 2010

Just a brief update, but don't worry; you won't need to restart your computer


Haven't been able to write any extensive articles or reviews as of late, so I thought I'd just give you a few bite-sized updates as to what I've been doing recently.

I was gonna post a Playstation 3 product view, but when I looked back at it, I realised that I'm seriously under-equipped to write an effective console review. I just don't know enough technical stuff! So I'm give you the short version: me like PS3! Sweet graphics, awesome gameplay (offline and online) and some cool multimedia features. I'm still hooked on the Uncharted 2 multiplayer, but I have moved onto playing a bit of Resistance 2, which a great game, very atmospheric and fast-paced. I did purchase Final Fantasy XIII on the 9th (went all-out and bought the collector's edition), but I'm sticking to my guns and not playing it till my dissertation hand-in date on the 23rd of April. So if you've been playing it, DON'T TELL ME ANYTHING!

Speaking of dissertation, I've just finished a 'final' draft of my screenplay and sent it to my tutor. I say 'final' cos he might give me loads of stuff to change, and I've still got quite a while to redraft it. When I look back to the start of the academic year I can see so many changes that have occurred in the writing the screenplay, all of them for the better. I'm not sure if I've already said, but the film I've written tells the story of a young man named Johnny who is having his mind electronically read to determine if he is guilty of murder. But when the lawyer in charge of his case, Mr Elliot, discovers that Johnny was under the duress of a corrupt police officer, the same man responsible of the death of Elliot's wife, it becomes unclear as to whether justice or revenge is the desired goal. Phew!

My other uni work is going well too. Had meeting with my writing project the other day, which was very encouraging. Just need to write the rest of it now! Also had a helpful meeting for my fan fiction unit, for which I'm writing a Final Fantasy 7 story. Handed in a essay on The Autobiography of Malcolm X, which will hopefully be of a good standard. Not much time to good now till I finish uni for good, which is a scary thought! I'll have to be a real human with a real job and stuff.

I saw Skindred perform at the Wedgewood Rooms in Portsmouth on the 9th, which was an awesome gig. The support acts, Floors and Walls and Forever Never, weren't amazing in my opinion, but they're not the worst bands I've ever seen. The headline act however were on top form. The band's front-man, Benji, was one of the best I've ever seen, really funny and passionate. He was really good at stirring up the crowd, and was also very genuine. The band were all really tight and sounded punchy and defined. They played a good mix of their older songs, such as 'Pressure' and 'Selector', and some of their newer songs like 'Stand for Something' and 'Roots Rock Riot'. All in all, a very good performance.


I've been having a bit of a sci-fi fest at the mo, getting inspiration for my screenplay and writing project. I bought Moon and District 9 recently, and persuaded my housemate's to watch the latter last night. I was a little concerned at the fact that they all found the alien 'prawn' child cute. Unusual? I dug out my copy of Blade Runner cos I still hadn't watched it since I bought it last September. I had forgotten what an amazing film it is! Another movie that I love, which I don't think many people are that into, is Equilibrium. I know it has it's flaws and it feels like a bit of a Matrix rip-off, but I really like it! Here's a really cool fan-site for anyone interested.

Also check out moviebodycounts.com, your internet-based source for information on film deaths and kills. Morbid!

Tuesday, 26 January 2010

Stop shooting me, please!


I've started playing Quake Live recently, which has been a mixed experience. While the game itself is awesome for a free-downloadable-online-multiplayer-FPS (what a mouthful!), I have come to the conclusion that I am definitely not awesome at playing it. Having played Doom, Quake and Quake II on the PC, I'm not completely unfamiliar with using keyboard controls, but I'm having some trouble adjusting, especially when trying to use a mouse pad instead of an actual mouse to aim. But only a bad sportsman blames his tools. I guess it will just take some practice. One day I'll reach the heights of second-to-last place!

One of my uni mates who graduated in the summer is being productive with the abundant free-time that unemployment provides and has written and published some game reviews on TheGamersHub. Have a look, see what you think.