Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Monday, 26 March 2012

Author Interview - David Hulegaard

Let's get to know you – give us a brief summary of who you are.

My name is David K. Hulegaard and I am an American author living in historic Oregon City, Oregon. I primarily write science fiction and paranormal books, but I tend to dabble in just about every genre. My brain goes off into too many different directions to stay put in one genre for too long.

When did you begin writing?

As a child, really, but I didn’t try to do it professionally until a couple of years ago. I’m a “talker,” and my friends would always tell me that I should write books. Maybe that was just a polite way of telling me to shut up. I don’t know. After putting it off for a long time, I finally sat down in front of a keyboard in March of 2010 and started work on my first novel. I’ve been writing ever since.

Is it difficult to find time to write with all the other responsibilities of life?

You can always find time. It’s a lack of motivation that hampers most writers. Some days are more challenging than others to sit down and commit to the writing, and it’s on those days that you need to ask yourself if you really want to do this, or if it’s just a hobby. For me, writing is more like the reward I get at the end of a long day. If the day was particularly frustrating, I use that in my writing.

I see you've written a few books – tell us all about them!

I’m currently in the middle of a trilogy called Noble. It’s about a 1940s private detective that is searching for a missing girl. The catch? He discovers that her disappearance is tied to a government conspiracy and an agent gone rogue. Saying any more than that would be spoiling the big surprise twist. The first book is out now, and the sequel, Noble: Bloodlines, is due out by the end of March. I’d like to get the finale out by the end of this year, but I’m not going to force it. My brain tells me which book I need to be working on at any given time.

I’ve also got a novella out called The Jumper. It’s an old fashioned ghost story built around the twenty-five year old death of a teenage boy at a youth community center. The angry spirit of the boy haunts the building and reveals himself to the night custodian. Over time, the custodian stops being afraid and starts trying to help the boy, uncovering a mystery in the process.

I’d be remiss if I didn’t also mention that I’ve got an anthology called Strangers coming out in April. It’s a short story collection centered around the theme of train travel. Each tale explores the dark and twisted back stories of seemingly average people that meet one another on a train. A beta reader told me that he thought it was very Hitchcock-like. I can’t think of a better compliment than that!

What would you say is the key to writing effective thrillers?

Every writer would probably answer that differently, but for me, I think the key is a good twist. You need to tell a gripping story that hooks the reader, but also leave them enough room to formulate their own theories and opinions about where the story is going. Some writers are really good at throwing red herrings, and others are really good at simply protecting their secrets until the last minute. I think either device is great as long as the reader enjoys the ride.

What's your experience of self-publishing? Is it something you'd recommend to others?

Self-publishing is hard. Everything is a challenge. That said, it’s also been the best experience for me. I have complete control over both my success and failure, but above all else, I have an opportunity to share my stories. If I had submitted my books through the big publishers, I have no doubt they all would have been rejected. Why? Because they don’t contain any zombies or vampires. I’m not talking down about those types of books, I’m merely saying that they make money, and publishers are only looking for books that make money. I don’t blame them for that. I mean, making money is why they’re in business.

And what if one of books was to be accepted by a publisher? It would sit in stasis for 2-3 years before dusted off and finally greenlit for publication. No thanks. When I finish a book, I can publish it in less than 48 hours, and I get 70% of the revenue from sales. There are no money-grubbing agents and no bosses telling me to make creative changes to “spice up” my book.

Self-publishing is not a free pass, however. It’s expensive, and very hard to get noticed. You must have your writing professionally edited and you must have an attractive cover. Marketing can be done for little money, but you absolutely CAN NOT skimp out on editing and cover art. Readers need to trust that independently published books are just as good as the famous authors they read. If we abuse that trust and fail them, then we all lose.

Does social media (facebook, Twitter, blogging) play an important role in promoting your books?

Twitter has become the most effective social media tool for authors. Facebook works well for some, but I haven’t had much interest from readers there. I do maintain a blog that generates a modest amount of unique visits. There are also sites like Goodreads and Wattpad that are great for independent authors. Anywhere that a potential reader can interact with you and find samples of your work is a huge plus. For me, I like to offer different content at each site, like a literary carousel.

Which authors and books have inspired your work?

My biggest influences would be classics like Edgar Allan Poe, H.P. Lovecraft, and Charles Dickens. I also love folklore and legends. In regards to modern writers, Bernard Schaffer is my biggest influence. His novels are my textbooks.

And what other sources do you take inspiration from? Films/video-games/music etc.?

I’m sure other writers will cringe by me saying this, but I do love TV, film, and video games. Try as they might, they never seem to rot my brain. Seriously though, I love a good story wherever I can find it. Sometimes it’s in a book, sometimes TV/film, and sometimes in a video game. My Noble trilogy was inspired by a combination of the TV show Lost, the video game BioShock, and the urban legend about the Mothman Prophecies. Intrigued?

Being a writer sounds like a lot of hard work – is it worth it?

I wouldn’t trade it for anything in the world. It is hard, but I could never find the joy that it puts into my heart anywhere else. I think anyone who creates, be it writers, artists, poets, or musicians, probably knows what I’m talking about. The power to create and shape something with your mind is nothing short of fascinating. People ask me all the time, “Where do you come up with this stuff?” I wish I knew. If I did, I could tap into it at any time and become wealthy.

In all seriousness, I don’t do this for the money. Sure, it would be great to “retire” and call writing my full-time job, but even more than the money I just enjoy the opportunity to entertain people. Getting good reviews gives me “butterflies,” but when someone takes the time out to write me and tell me about their experience with my books, it’s something else entirely. If I could pinpoint any one thing that propels me to continue writing, that would be most certainly be it.

David Hulegaad is the author of “Noble” and “The Jumper”, available on Kindle, from Amazon US and Amazon UK. Find out more about David and his books on his website, http://davidhulegaard.com/ or Goodreads.

Saturday, 11 February 2012

How to watch Star Wars

After listening to Kermode and Mayo's Film Review (the BBC's flagship film review programme) on Radio 5 Live yesterday, I have come to a realisation – there is a fundamentally correct order in which to watch the Star Wars films.

On the surface this may seem like a fairly trivial subject, but any Star Wars fan will understand the serious nature of what we're talking about here. Watching these movies in the incorrect sequence will ruin the viewing experience, spoiling the little magic that is left in this classic sci-fi saga.

Here's the perfect order to watch Star Wars:
  • A New Hope
  • Empire Strikes Back
  • Return of the Jedi
  • The Phantom Menace
  • Attack of the Clones
  • Revenge of the Sith
  • A New Hope
  • Empire Strikes Back
  • Return of the Jedi

Why watch the films in this order? Firstly, you need to watch the originals before the prequels so that you don't spoil the reveal in Empire (which is given away in Revenge of the Sith). Secondly, you need to watch the originals again after the prequels to get rid of the bad taste left by Jar Jar Binks and Hayden Christensen. Now, for your viewing pleasure, the best Star Wars impersonator on YouTube!



Thursday, 7 July 2011

The best music video of all-time!

This is officially my new favourite music video! It combines pretty much everything I love - RPGs, video gaming and Christian progressive death metal! Becoming the Archetype, I salute you!



Saturday, 4 June 2011

Friends of Samuelj


Tweet RPG is a free, Twitter-based, follower-defined RPG service, where adventure stories are played by a community of users, each having the chance to alter the progression of the narrative. I recently started this project, thinking it was a innovative way to promote my writing, and would be a fun way to be creative! The first Tweet RPG adventure, 'King Slayer', started on June the 3rd, and is progressing well, with followers easily engaging with the concept. To join in, all you have to do is follow @tw33t_rpg on Twitter and make your choices! You don't have to take part in every voting session, just vote when you can. You are the hero - the choices are yours.

The Neverending Story Project is a venture with the aim of encouraging anyone and everyone to write something. As they state on their 'about us' page, writing is something we all do throughout our daily lives; why not be creative with it? The NeS webpage promotes writers through interviews and posting stories and fan fiction, hosts Twitter-based writing events and compiles three-page short stories by combining the work of individual writers. If you're budding writer looking to get some recognition, or just want to get involved in a fun creative project, then head over to the NeS page. Follow NeS on Twitter - @story_project

Christian Hoagland - Santa Ana Video Game Community Examiner

Christian Hoagland writes a video gaming news and review page, hosted on Examiner.com. A self-confessed avid gamer, Christian charts his love for video games beginning at the age of two, playing the Sega Genesis. He continued this passion through the changing generations of consoles, and has also provided articles for TrueAchievements. As well as collating up-to-date gaming news and reviewing new products, Christian also posts a series of 'Gamer Spotlight' articles, interviewing video game fanatics about their interests, adding a personal edge to his page. If you like gaming, head on over! Follow Christian on Twitter - @ExaminerCKH

Monday, 28 February 2011

Underrated: My cult classics

Equilibrium (2002)

I'm a real sucker for dystopian narratives, so it comes as no surprise that this Orwell-inspired sci-fi action flick ticked all the boxes for me. I'm not going to deny that this movie isn't flawed; it wouldn't be a cult classic otherwise. 

There are issues with Equilibrium's plot at points, and the some of the concepts require the viewer to fill in a few gaps to sustain believability. However, I think this film suffered from some poor marketing during its cinematic and dvd release (the tagline didn't relate to the movie at all), and it didn't help that it was seen as a copy of the already popular Matrix movies, due to its similar visuals and themes.

Why do I love this film? The totalitarian imagery throughout is spot-on; you really feel the oppression of the futuristic society, depicted through the drab blocky buildings, the ruthless visored security forces and the quasi-religious iconography. The film's score is a perfect mixture of pumping techno-classical and soft synth-led themes, driving the action and pulling on your emotions. Christian Bale does a fantastic job as John Preston, the troubled cleric struggling to deal with the effect of outlawed emotions whilst carrying out his brutally repressive tasks for the Tetragrammaton. 

And possibly my favourite aspect of the film - the 'gun kata' martial art. Created by the director Kurt Wimmer specifically for this movie, the gun kata combines Western firepower with Eastern skill, leading to some fantastic action set-pieces and setting this movie apart from The Matrix with its drastically different approach to cinematic gunslinging.



30 Days of Night (2007)

At this moment in time we are drowning in vampire-related films, television programmes and literature, explaining why a movie like 30 Days of Night could very easily get lost in the deluge of blood-sucking and pointy teeth. 

Let's start with the issues plaguing this film. Yes, there are some continuity problems (Josh Hartnett's ability to grow stubble whilst no-one else does) and the ending may seem like a bit of a cop-out to some. Also the plot does feel quite jagged at points, jumping forwards quite abruptly.

Onto the good - the film's depiction of vampires. Compared to the grumpy, sparkly undead of Twilight or the CGI zombie-goons of I Am Legend, this movie does a fantastic job of actually making vampires scary. By ultilising effective prosthetics and believable performances, these ghouls actually put a chill down your spine as they hunt their human prey, lusting after their fear as much as their claret. In particular, Danny Huston does a great job as Marlow, the leader of the brood, seeming to almost pity the poor feeble creatures he seeks to ravage.

Although the movie's concepts obviously come from the graphic novel it is based on, these concepts still make the movie worthy of praise. The idea of vampires attacking during a month of darkness is a great approach to the genre, despite being slightly tenuous. Add some really effective music into the mix, and also some great colour-drained snowy settings to splash blood over, and you've got yourself a vampire film that shouldn't be left to sleep in its coffin.

eXistenZ (1999)

David Cronenburg isn't known for creating anything other than controversial cult classics, and this sci-fi thriller doesn't stray away from his track record.

I would personally say that it's the performances that let this movie down for the main part - but then again, maybe certain actors gave bad performances purposefully to demonstrate that the video game at the centre of the film's plot isn't complete? Therein lies the issue; in a movie as metafictional as this, any flaw can be argued to be intentional, making it difficult to assess its worth.

Once you get over the glaring issue above, there is a fantastic plot to be enjoyed here, discussing virtual reality and the increasingly blurred line between mechanisms and organisms in our world today. The bizarre 'organic' gaming pods add an effective 'yuck' factor to the plot, where a computer virus could actually transfer into your own body.

The film's conclusion is its greatest feature. As I'm sure I've said before, I love an unresolved ending. I think this may be why so many people didn't get on with this movie, because it can be difficult when a story doesn't end in neat 'tied-up with a ribbon' Hollywood fashion. I don't want to give anything away, but this movie's ending will either make you laugh out loud at its audacity, or start punching things with annoyance.

If you like cyberpunk, body-horror or role-playing games - ignore what you've heard about this film and give it a chance.

Post your opinions on these movies below or on my twitter/facebook page, and tell me your favourite cult classics.

Sunday, 23 January 2011

Enslaved VS Vanquish: Comparison Review

Enslaved: Journey to the West and Vanquish were two games released in the latter part of 2010 which I knew I had to play. Now that my birthday and Christmas have come and gone I've achieved this goal, and having played through both games I thought I'd do comparison review, assessing how well these titles fare against each other.

Story

Although Vanquish's story-line isn't awful, Enslaved is the clear winner in this section. Written by screenwriter Alex Garland (28 Days Later), the narrative ofEnslaved re-imagines an ancient Chinese myth by Wu Cheng'en in a futuristic apocalyptic wasteland. The changing relationship between protagonist Monkey and his captor/companion Trip is what makes this a great story, with a really thought-provoking conclusion. Vanquish's narrative on the other hand, doesn't have the depth or emotion of Enslaved. The sci-fi tale of US forces launching an assault on a space-station turned super-weapon, captured by Russian coup detat forces intent on world dominance, is little more than a frame to hang the game's furious arcade action upon. There are a couple of nice twists, but you'll see them coming.

Winner - Enslaved

Design

It's a dead heat in this round, as both video games have some really unique concepts and imagery. The overgrown cityscapes of Enslaved provide the player with colour and life, in contrast to the metallic greys of Vanquish's orbital space-station, pock-marked with explosions and flames. Both of the games contain superbly designed enemies, from the simple grunts to the gigantic bosses. The character designs are also great, muscular Monkey with spiky hair and tail-like belt, and Sam Gideon in his ARS exoskeleton, complete with awesome BLADE weapon animations.

Winner - Tie

Graphics

Another contest that ends with no clear victor, as both Enslaved and Vanquish have great visuals for the most part, with only a couple of flaws spoiling the picture. The graphics of Enslaved are crisp and vibrant and the animations flow realistically, but there were a few instances when textures appeared fuzzy, but only briefly.Vanquish fares similarly well, with massive explosions rippling across the screen with dazzling flare, and a superbly consistent frame-rate considering the pace of the action. However, not all the back-drops look as pretty as each other, and the first-person HUD seen during some briefing scenes looks a bit cheap.

Winner - Tie

Sound

While both games do well in terms of sound effects, score and voice acting,Enslaved edges in front of Vanquish due to the superb vocal talents of Andy Serkis (Lord of the Rings, The Prestige) and amazing music by Nitin Sawhney. The sound effects are also top notch, with the enemy mechs emitting blood-curdling roars and screams. There were a couple of times when the sound cut out or got mixed up, but only very rarely did this happen. Vanquish has some great sound effects, with the weapons sounding powerful and authentic, and has a pumping soundtrack to match the game's tempo. However, the voice acting isn't anything out of the ordinary, with the protagonist and his comrade, Colonel Burns, trying to out-growl each other for most of the game.

Winner - Enslaved

Gameplay

Yet another tie, as both these games have top-notch action for the player to get involved in. Enslaved provides a mix of platforming and combat, which helps vary the pace of the game. The platforming is a little bit linear, with the next step clearly highlighted, but gunfire, crumbling hand-holds and other dangers help up the level of risk. The combat is fast-paced but also tactical, and although there aren't endless options for attack and defense the player will be pushed to use Monkey's skills creatively to survive. There are a few subdued moments in the gameplay of Vanquish, such as an espionage sniping level, but the pace is stuck on full-speed for most of the game. Not that this is a bad thing, as the player is totally sucked into the gun-totting action, really feeling the danger as the bullets and missiles fly. The bullet-time and boosters allow the player to speed up or slow things down as they see fit, and the mix of weaponry provides ample choice for ways to cause destruction. There are a few quick-time events during boss-fights, but Vanquish mainly delivers good old-fashioned arcade-style gunplay.

Winner - Tie

Lifespan

With no multiplayer option included in either of these games, both Enslaved andVanquish are quite limited if you only plan to play the story through once. There is DLC for Enslaved, where the player gets to play as side-character Pigsy, but at the pretty steep price of £8 (that's steep for me). You could probably stretch these games out a bit by getting all the achievements and beating the hardest difficulty setting, but really you're looking at 8-10 hours of fun per game, which isn't great if you don't replay your games.

Winner - Tie

Conclusion

Although I enjoyed both Enslaved and Vanquish, there has to be a winner. Despite their minor flaws, both games lived up to my expectations and delivered some great gameplay and narrative moments. Enslaved has the edge over Vanquish in my opinion, due to the depth and power of its story, as well as the voice acting that brings it life. On the other hand, if narrative isn't an essential component for you then Vanquish will probably float your boat just as much as Enslaved. The best thing to do is just play both! They both have deadly robots and epic battles - what more could you want?

Thursday, 16 December 2010

Birthday presents, video games, movies and rediscovering the joy of four strings

I intended to get a post in before my birthday, but other commitments have sadly drawn my attention away. So I'm going to condense all my recent thoughts/experiences into this post, as I can't say whether I'll get to write again before Christmas!

My birthday has come and gone once again, leaving me a year older but blessed with some really cool presents. Lauren covered all the bases by getting me Enslaved: Odyssey to the West on PS3, a Adidas/Star Wars T-shirt and the Lego Star Wars Visual Dictionary! If you can't be a kid on your birthday then what's the point of having a birthday? As we both had the day off, we went out and bought a Christmas tree, which was an interesting experience to say the least. When we got the tree out of the netting, we realised it's a little too big for our flat, and had to rearrange our furniture to accommodate it! It looks nice now it's decorated though, so I have no regrets.

I haven't played much of Enslaved yet, but my initial experience has been very enjoyable. Although to start with it seemed to lack risk (impossible to fall off ledges, low damage in battles), the difficultly/danger jumps up quite quickly after the tutorial sections are done, forcing you to use all of Monkey's agility and power, alongside Trip's intelligence and technical skill. The game's visuals are absolutely stunning, with vibrant colours and crisp detail. On the subject of striking visuals, I recently purchased Inception on Blu-ray. What a film. Like The Dark Knight, I think I'll be repeatedly watching Christopher Nolan's latest masterpiece, as its concept generates so much debate and split opinions. Is it all a dream? Does Cobb get back to his family? Am I dreaming right now? Of course not. I got out of the Matrix ages ago...

Over the past few weeks I've got back into playing the bass guitar, as my friend's bass was recently fixed, allowing us to use it for music at church. I'd forgotten how much fun it is to play the bass; it's been great to brush up on my Rage Against The Machine riffs! Having the bass for church has been very useful, because when I've played electric guitar recently its not worked very well with the other instruments (treading on the toes of the piano and acoustic guitar), where as the bass has really added some power and definition. Don't worry though, I'm not abandoning my six-string roots! Got a load of Christmas carols to learn for Sunday, so I'll leave it there. If I don't write again before the 25th, Merry Christmas!

Wednesday, 3 November 2010

Writer's block, RPG fun, and the first definitive test of whether a person is good or evil!

You may have noticed that after devoting an entire post to the topic of my current writing project, 'This Dark World', I haven't mentioned my novel idea for a while. The reason for this is that I am suffering the dreaded writer's block. Everytime I try to sit down and devote some time to my creative endevour I seem to hit a mental brick wall. All inspiration and motivation drains out of my mind, leaving me an ineffective husk of a man. That might be a slight exaggeration, but you get the picture.

However, I think I've discovered the root of my writing issues. After reworking the fantasy concept of my story, I went through my draft and cut out everything that definitely wasn't useful anymore, leaving the parts that could possibly be cannibalised into the new form of my story. I don't think I went far enough in my purging actions. I'm getting caught up in reworking my old draft and combining it with my latest work, and making no progress. I am therefore turning a new page and starting over. I'm keeping my first six chapters because these aren't causing me any problems, but the rest are gone.I have kept hold of all my old drafts, but only as a reference of my progress. I'll let you know how my fresh start goes, but I think it's safe to assume I won't be finished by Christmas!

As a result of my writer's block, I've been doing a fair bit of gaming recently; role-playing games in particular have been my source of solace. I finally completed the main story quest of Fallout 3 the other day, after getting bored with the myriad side missions. There were some really interesting twists and turns in the narrative, getting you caught up in some awesome battles and interesting puzzles before the end. I'm playing through the Operation: Anchorage DLC now, which focuses on the FPS aspects of the game, offering the player a high-paced, guns-blazing version of the Fallout 3's action.

I also, to my shame, recently downloaded a ten-day trial of World of Warcraft. In my defence, I wanted to give the game an objective look, rather than dismissing it out of hand, and I have to admit; it's actually quite fun. I found it very easy to pick up as a beginner, although the demo did limit me to the basic quests, which all boil down to the same process - run to an area, kill a certain amount of enemies and loot their corpses, then return to the quest-giver. However, the landscape of the game is pretty in a cartoonish way, but also very involving and deep, allowing you to get lost in the world. The character customisation options are also extensive, allowing players to craft an unique avatar with specific skills and traits. It's fun to be playing alongside other human players as well, although I can see how the game can be a time-drain if you commit to questing with other people. I don't think I can justify getting into a game that requires me to pay subscription fees, and so although I have enjoyed my brief experience of World of Warcraft, it will remain a game that I don't regularly play.

Finally, here is a video that will separate those whose souls are filled with darkness from those who cling to purity and virtue. It shows two kittens who have 'fainting goat syndrome', meaning that they go rigid if they hear a loud noise or are shocked. Watch the clip; if you laugh, you are evil. If you cry, you are good. It's as simple as that. Enjoy!

Friday, 8 October 2010

Another Square-Enix disappointment...

I was actually quite excited about the release of this game, but it seems that I got my hopes up for nothing. Seriously, the Final Fantasy series is turning into the debacle that Star Wars has become. I guess I'll just have to accept that they'll never achieve the greatness of VII again.

Tuesday, 5 October 2010

Top tips for video game widows

As a fairly avid gamer (I wouldn't call myself 'hardcore', but that's another debate entirely), I have witnessed the annoyance and anguish that my video game interest can generate in my other half. I know it can be hard for my wife to comprehend when I ask her to wait until this essential boss-battle is over before she can receive any hugs and kisses. I have therefore decided to compile some key hints and tips for the 'wives and girlfriends' of video game fanatics, so that the fairer sex can learn to deal with their partner's obsession a little more effectively.

DISCLAIMER: I completely and totally accept that gaming is not a strictly masculine activity. Maybe you're a guy reading this who has a gamer girlfriend, and you're the one in need of some coping mechanisms. If so, MAN UP! However, whilst I don't wish to be sexist, my experience has been that it is more often the woman moaning at the man to turn the flipping console off and pay them some attention.

1. Know how his game 'saves'

A common excuse for a guy to continue gaming after you've asked him to stop is that he just needs to save the game and then he'll be done. Find out how the save function on his current game of choice works. Can he save at any moment or does he need to reach a save point? If the former is the truth, then what your partner might mean is, 'I could save now, but I want to make sure I've equipped all my best items and organised my inventory before I do'. Ask him to clarify this with you, so as to receive a more accurate finishing time. If he needs to reach a certain point to save his progress, ask for regular updates as to the location of this point in the game. You don't want to miss a prime opportunity to drag his attention away. Finally, be aware of whether or not a game as an 'auto-saving' function. If it does, then your partner has no excuse in regards to ending his gaming abruptly, because little or no progress will be lost.

2. Beware of multiplayer, online and off

Multiplayer gaming can be the biggest time-sink for your gamer-man, and can be very detrimental to chances of you and him spending any 'quality' time together. You have to bear in mind that in most cases, once an online multiplayer game has begun it cannot be be paused or ended prematurely without the player incurring losses or being ejected from the game. You may have to wait patiently for a match to finish, but be prepared to jump into action as soon as it does. Otherwise he may start another game, thus prolonging your wait for affection and attention. Offline multiplayer is also a danger for which you should be ready. If your boyfriend/husband is surrounded by his friends, he is much less likely to heed to your demands for an activity that you can also enjoy, valuing his couple of hours of FIFA 11 as a worthy prize for enduring the wrath you plan to pour upon him as soon as his mates are out of the door. However, there is an upside to offline multiplayer - the opportunity to create a bartering system. If you allow him an evening of Halo death-matches one weekend, then you can trade this in for an evening of manicures and Sex and the City another weekend. If he protests, then entice him with the prospect of allowing more gaming in the future, but only if the barter system is fair and its laws are upheld by both parties.

3. The pros and cons of 'seemingly endless' games

Some might say that it is best for your man to be playing short games that he will complete within a week or so, as this provides less chance for serious obsession to set in. I disagree with this thinking, as short games mean more money spent on new products, and the constant use of the excuse, 'but I've only just bought it, I've hardly played it yet'. However, there are negative aspects to having games that either take a long time to complete or can continue infinitely. You should be very concerned if your partner is a fan of role-playing games, as these titles can have an all-consuming effect. If you hear the names, 'Final Fantasy, World of Warcraft or Fallout', alarm bells should start to ring, as these games will become your man's new adulterous lover if you aren't careful. However, there are positives to lengthy games. You can always use an uncompleted game as a reason for why a new game shouldn't be purchased. A key phrase to remember in this situation is, 'well if [insert game title] is too hard for you to complete, I guess you should buy an easier one'. Not many gamers will be able to shrug off this barbed comment.

4. Encourage him to play what is most enjoyable for you

Unless you are some kind of tyrant hag who has her partner firmly wedged under her thumb (if you are... please don't kill me), there will be times when you have to relent and allow your man some gaming time. However, this doesn't have to be a completely arduous process. Try to find out which of your partner's games are most enjoyable to watch him play. A good tip is to stay well clear of Football Manager, which is about as fun as watching someone make a spreadsheet on Excel. Cinematic games with a good story-line and high quality voice acting are ones to search for, which will hopefully alleviate your boredom a little bit. Some examples that have worked well in my experience are Uncharted 2 on the Playstation 3, and also Resident Evil 4 on the Wii. These games are exciting to watch, and will provide you with a marginally better backseat experience during your boyfriend/husband's gaming time.

Hopefully these tips will aid you in making life bearable with your video game-obsessed partner. Let me know if you have any tips of your own, or what your experiences are of putting these pieces of advice into action.

Saturday, 25 September 2010

Disappointment...

You may remember that earlier this year, a certain video game was the subject of quite a few of my posts. Well, it's been a few months since the release of Final Fantasy XIII, and I think it's time for my verdict so far.


The fact that I haven't made any comments on FF XIII since purchasing it pretty much sums up the state of play. To be honest, I'm finding it a little boring, to the point where I haven't actually played it since I bought it. Only the other day did I realise that I had misplaced it during the move to the flat, which demonstrates my lack of interest. The game looks absolutely beautiful, continuing the Final Fantasy tradition of pushing graphics to the cutting edge, and the story is complex and original. However, these elements don't really make up for the dull combat system, which consists of telling your characters to 'auto-battle' over and over, the changing of their fighting style being the only useful action to be taken. Also the character evolution mechanics are equally bland, offering the player only linear paths and little choice. The weapon upgrade system seems to be based completely on chance, with no skill involved.

The word 'linear' sums up my experience of FF XIII so far. It doesn't matter how pretty it is, if it has the complexity of a 4-piece puzzle. I am going to give it another shot, when I eventually find it, but I'm not keeping my hopes up.
Whilst contemporary gaming has been a little bit of a disappointment to me recently, going back to the classics has been a rewarding experience. I dug out my copy of Pokemon Fire Red the other day, and have been enjoying some mindless leveling for the last few weeks. Where as Pokemon's story-line is fairly non-existent, it's gameplay is absolutely flawless. After the dreary experience of FF XIII, Pokemon's simple yet open-ended gameplay style has been a breath of fresh air. I've been leveling all my creatures up to level 20 at the moment, which has actually been less repetitive than playing the latest FF game!

I also recently downloaded a Playstation One classic the other day; Metal Gear Solid. This game is one of my all-time favourites. The stealth-focused gameplay is innovative and addictive, with all-out gun battles off the menu, replaced by careful sneak tactics. At the time, the graphics were cutting edge, taking the PS1's capabilities to the limit. The story is extremely complex, playing out in an incredibly cinematic style, which touches on every emotion as you travel through the game. The music, sound effects and voice acting are all equally unforgettable, making the story even more effective. I don't know how many times I've played through this game, but I have to say it never gets boring!

Let me know if there are any unforgettable classic games you're always returning to, or if a recent game has been a real let down.

Monday, 6 September 2010

My summer cinema selections

This summer has been a very good one for movies. There's generally quite a lot of turd on at the cinemas during the (supposedly) sunny months, but I've managed to see the big three I had down on my list, and enjoyed all of them thoroughly.

Inception was the first of trio which I viewed, and found that it lived up to the hype one hundred per cent. It was hard to see much going wrong when you've got Christopher Nolan directing and actors such as Leonardo DiCaprio and Cillian Murphy starring. The mind invasion driven plot was complex enough to keep you interested but pitched just at the right level so that the viewer doesn't get lost. The film works on so many levels, excuse the pun, that I'm sure I'll be watching it multiple times on dvd to pick up on all its hidden facets. My favourite scene would have to be the multi-leveled dream climax, which was paced to perfection, keeping the tension up right to the end. And speaking of endings, Inception's was just what I like: unresolved...

Next on the list was Toy Story 3. I remember going to see the first of the trilogy for my friend's birthday when I was at primary school, and it was amazing to feel the same giddy child-like excitement when watching the final installment as an adult. Although it is primarily a kids movie, Disney/Pixar haven't forgotten the big kids like me who feel like the film is really for them, and have made Woody and Buzz Lightyear's last escapade reflect this very well. The overriding response I had to the movie was laughter. Toy Story 3 is belly-achingly hilarious; the moment with 'Mister Tortilla-Head' had me it stitches. I don't know whether I would go as far as the film critic Mark Kermode and say that the Toy Story trilogy is the best movie trilogy ever made, but the third episode definitely doesn't let the side down. I'm still waiting for a bad Disney/Pixar movie, but I think it could be a long wait!

This last film was on my list of 'must-see' summer movies, but I wasn't sure if I would enjoy it. The film in question is Scott Pilgrim vs the World. Pros: directed by visionary genius Edgar Wright, responsible for Shaun of the Dead and Channel 4's Spaced. Cons: stars Michael Cera, high-pitched and highly annoying. However, Mister Cera totally makes up for everything previous with this film. Scott Pilgrim is one massive geek-fest; a turn-off for some, but the film rang true for me and my inner-nerd. The movie is very humorous, with snappy dialogue and brilliant gaming and movie references, and the fight scenes are full of high-octane action and amazing visuals. I loved the music too, and I think Sex Bob-omb may now be my new favourite band. I will add a disclaimer here: Scott Pilgrim is not for everyone. I think this film will generate a massive cult following, but also be hated and reviled by many. Definitely a Marmite thing. I say Marmite because it's a good 'love/hate' metaphor, but Bovril is a highly superior product. Anyway...

Not sure whether or not to trust my opinions? Check out the ratings for these films on Rotten Tomatoes, a website that compiles critic's reviews, and awards them a percentage rating based on the amount of positive and negative feedback. Post your favourite summer movies in the comments section!

Saturday, 3 July 2010

Something strange is happening...

I have found myself bizarrely interested in the World Cup as of late, the strangeness of this concept being that for most of my life I have been decidedly anti-football. The reasons for this stance were two-fold. Firstly, I've never been that good at the beautiful game myself, generally relegated to a defensive position where my usual tactic was to rush screaming at the attacking players (it did work sometimes), and secondly, I just couldn't generate the same level of passion for the sport as my friends. While they were obsessing over league tables and their latest season on Championship Manager (vintage 97/98), and would much rather have read a book or immersed myself in Final Fantasy.

I think the turning point came when I started doing the home delivery job at a certain frozen foods specialist (hint: it's not Greenland). Whilst out in the van I would listen to the radio, and quickly became bored by the monotony and repetition of Radio 1. I don't really know why, but I decided to switch over to Radio 5 Live. I've never switched back. I was initially attracted by the book and film reviews during the weekday afternoons, but gradually I began to take an active interest in the sport commentary broadcasted on Saturdays. It was so funny to see my friends faces when I chipped into their conversations with an actual viable comments about Rooney's performance over the weekend, or something of that nature.

When the World Cup came along, I said the same thing to myself as I do every time England play in an international football tournament; I'm not getting sucked in. This time however, the same as all the other times, I did get sucked in, but not in the way I expected. Rather than just following the my national side's ulcer-inducing scramble into the second round, I actually found myself absorbed in the entire tournament, to the point where I've been filling in a little World Cup planner in a magazine my Dad left in the living room. When the inevitable happened and England were knocked out, I didn't lose interest and pin all my hopes on a certain British tennis player, who in my opinion was never going to beat Nadal this year anyway (see, I also have opinions about tennis too!).

I think this World Cup has been particularly intriguing for me, mainly because of the big upsets during the tournament. When former winners such as Germany lose matches to underdogs like Serbia, it makes you sit up and think, who is actually gonna win this thing? All predictions go out of the window, along with shock early-exiting favourites such as France and Italy, leaving the field very much open to anyone. I guess it feels a little bit like the equivalent of me, a fairly unfit and unskilled player, managing to somehow wrong-foot one of my football-fanatic mates and send the ball sailing into the top corner. So maybe I'm enjoying it because I feel I can relate to the underdog spirit of the lower ranked teams that rewrote the record books by beating their bigger national neighbours into the second round and quarter finals. I was gutted when Ghana lost last night, but at least I was actually enjoying watching the game even though I had no national stake in it.

So there you have it. I'm actually enjoying the World Cup! I feel like the universe might implode from the very nature of that concept. I mean, it doesn't even involve lightsabers! My predictions for the remaining matches are as follows:

Germany will beat Argentina, and Spain will beat Paraguay, meaning it will be Germany Vs Spain in the remaining semi-final. The Netherlands will beat Uruguay and Germany will beat Spain, leading to a final between Germany and the Netherlands, in which Germany will win. Basically I want England to have been beaten by the best side! We'll have to wait and see if my predictions are correct. Post yours below and we'll see who gets it right!